So im kinda torn between trap assassin, and summoner builds, specifically necro, pala, barb. Trapsin seems cooler to me though with various traps she has, how is she in this mod? Also played summon necro a bit and i kinda like it, always enjoyed playing summoners. Plookey78 wrote:Thx for the suggestion on the naginata assassin. And if dealing with that many skills isn't enough, you can also use Blink for a short-duration stun, Vampiric Icon for good semi-permanent life regeneration (though you'll need to know how to use this skills since only the cross leeches) and you can also use Psionic Scream for itchy situations. For single target enemies you still have Crucify. The best way to play Naginata sin though is by prebuffing with the 2 short-duration buffs Shadow Refugee and Bloodbath, kill some things and then spam Hades Gate for a continous stream of screen-wide AoE attacks with a huge weapon damage modifier and knockback I believe (it's been a time since I used it the last time). However, you can also build it with broadside as a low-cooldown attack that brings lots of single target damage on the table. You have Barrier strike as a pretty good option for killing, especially since the barrier itself hits many times a second, making it really strong in melee areas. I'd say one of the builds that require the most active skills is an assassin build around naginatas.
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